![]() I buddy-read this with Leslie but I was a terrible buddy reader this time because after I got to a certain % on the third day of our read, I found myself physically unable to stop and I ended up finishing the book way ahead of her. ![]() ⚠️ CONTENT/TRIGGER WARNINGSĬhildhood cancer, suicide (graphic, on-page), student-teacher relationship, abuse, sexism, racism, parental death, car accident, workplace shooting ![]() In this exhilarating novel two friends-often in love, but never lovers-come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. ![]() Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. ![]()
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